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Grasshopper Tutorials
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Cellular automata systems are discrete computational systems that rely on a series of rules defined by a neighbourhood of cells. The game constantly updates based on the rules dictating each cell, and cells can have a variety of states that change over time. In this tutorial, we’re going to look specifically at Conway’s Game of Life, developed by British mathematician John Horton Conway, and translate these rules directly into Grasshopper and simulate this system using the Anemone plugin. See more videos at our website